« APPLICATION »
Feb. 25th, 2019 06:30 am▶ PLAYER
HANDLE: Mollie
CONTACT:
princegrandma
OVER 18?: Yes
CHARACTERS IN-GAME: N/A
▶ CHARACTER
NAME: Camille Close
CANON: OC
CANON POINT: Just after waking up
AGE: 25
BACKGROUND: BACKGROUND: First, some notes on Camille’s universe.
She is the Godshard of Grief, the forgotten and shed off part from a very vain god that found grief undesirable. She and the other Godshards have been born and reborn to fight time and time again, all in the name of bringing light and balance back to their universe.
At the end of each incarnation, the sky will grow dark, with demons coming out from behind the sun. From there, they kill, possess, or freeze up all the life on earth.
In the current incarnation, Camille was born as the oldest child out of four. Her family was lower middle class, and they lived paycheck to paycheck, but they were happy. When a James, her first sibling, came around, she loved him wholly and immediately. She was fifteen when he was born, eighteen when Artina was born, and twenty at Ophelia’s birth. She was over the moon with their coming into the world, and was no stranger to taking care of them.
Yet her parents died in a car accident, and their worlds were changed forever. Where anyone else might have dissolved entirely and mourned openly, Camille didn’t have that option. There were young ones to care for.
She relied on some of her friends at times to take care of them and put them on the bus while she worked and hurried through cosmetology school, all to hopefully open her own shop and better provide for the little ones.
Yet the sky started to go dark …
They fought their battles against the ink, bleeding and clawing their way through to the final fight. It was narrow, and it ended with the Godshards winning, but just barely. While they slept, the ink was supposed to have melted and life should have returned.
But when Camille woke, she remembered nothing, only to be unsettled by the dark sky with a ringlike moon hanging bright against the black. She found a congregation underground, and collapsed from the sudden pain of the battle before. The Ink were demons that fought with the Shards again and again and again, in each incarnation, only to be forgotten about until they showed up again. Near everything about them makes little sense to humans; the way they can make a human go mad with just a touch, how they can consume everything so fast, how they return time and time again …
The sky going dark is something that merely heralds their arrival, and keeps on because it’s more comfortable for them; it means the shards have free run of the earth. While neither she nor the other shards know this, their missing Shard was the one to use his powers to keep the sky dark, and therefore the earth would remain a playground for the Ink.
While she didn’t remember everything, she learned that the missing Godshard — Demyan — was why everything was still inky … armed with the fear for him and her siblings, she set out with the remaining shards …
Having learned that her siblings — and the rest of the Shards’ families — are missing and more than likely dead, she and the others sought out said families, as well as the missing Shard. They had no illusions of saving the world and universe before they could secure their missing numbers. They all came to the conclusion that the battling would be a bridge to cross when they got there; until then, they’d run and focus on freeing the others.
PERSONALITY: Camille is a woman who puts family and duty above all else. It’s to the point that even her younger siblings tell her that she needs to relax and take care of herself at points. She’s been taking care of them for a long time, and she feels, sometimes, that it’s all there is to her. Camille struggles with identifying her sense of self sometimes.
Yet she’s easy to get along with and tends to keep friends despite working and taking care of her kid siblings full time. She can still laugh easily and jokes around like nothing is wrong at some points, but other times, she’s consumed by the very grief that shaped her.
With the death of her parents, her world was turned upside down. In some ways she grieved but that was mostly because her siblings cried; in other ways, she pushed it down and worked past it, because there was no other option. She is the queen of compartmentalization, and it’s through some therapy that she realized that this was the case at all.
Giving and generous, Camille would rather the people she counts as close never feel the way she does when she gets down. She goes to great lengths to ensure their comfort, offering an ear to listen and a shoulder to cry on. It’s only her closest friends and siblings that realize when she’s getting frazzled, making her stop so she can care for herself.
She can be snappy and irritable when things don’t go as planned or when she feels overwhelmed. It isn’t often that she feels overwhelmed but with a lot of new information she will start to get short and curt with others. Always regretting this, she will be quick to apologize when checked.
Her sadness and jealousy and anger and anxiety all seem to get buried at some point, unless they’re recognized and dealt with healthily; it’s more often the former, and only the latter when it’s someone stepping in. It’s not because her sense of self esteem is low, per se, but rather because of a need to put duty above all else and soldier on and on.
For Camille, actions speak louder than words. She’ll say that she doesn’t trust until someone shows her they can be trusted, and this is simply because of her truly good nature being used and stepped on time and time again.
Camille is incredibly sentimental and sappy, and unembarrassed in all of this. She keeps ticket stubs and polaroids and other such mementos, even if others joke about it being lame. While she does like to take pictures, she makes a point to stay off of her phone while out with friends because she wants to live in the moment, to breathe in the good times and keep them in her lungs for as long as they’ll stay.
Her love life is sort of crappy, and she’s not particularly interested in suitors after having a couple bad cracks at it. Family and work are too important, she will say, but secretly she yearns for it. She wants to be able to relax and find comfort in another’s arms. It’s simply just not an option when the world goes inky, however.
After everything turns black, she is quicker to anger and descend into the throes of anxiety and despair. She manages to pull herself out, however, with or without the help of the other Shards. As the leader of their ragtag group, it seems as though purpose will never leave her. She remembers more pieces that the others save their dear Godshard of compassion, and immediately counts Demyan out as dead, due to the fact that she remembers his soft and caring nature the most. His tears and his pain and his sorrow.
It’s because she remembers those bits and pieces that, when they finally meet as enemies, that she wants him to find peace.
It’s beyond desperate, that need to comfort him.
She will warm up to her comrades in time however, as well as the others they pick up along the way. They have a world to save and restore, and she will do all she can and then some in order to ensure everyone’s future.
POWERS/ABILITIES: Wound transference: Camille can take the wounds of others onto her own body. It takes up some energy to do this however, so she’ll end up tired on top of being saddled with whatever wound.
Energy sapping: She’s also able to take someone’s energy; specifically she makes them very slow and sluggish and tired. It peps her up but she’s not the best with it and has ended up taking up too much energy from friends before, so she’s reluctant to continue. .
Light manipulation: She can focus and direct light to attack her enemies; it has a burning effect, like sunlight through a magnifying glass.
INVENTORY: N/A
MOONBLESSING: Iris
▶ SAMPLES
Camille is thinking of home, of course. Of family and friends and the fuzzy-half memories surrounding them. All she can really remember is faces and names and bits of things — a half of a joke someone would tell, a particular birthday surprise. Since arriving in Lunatia, they’ve been on her mind quite a bit.
Call it grief, call it saudade.
Call it a girl who needs to get outside.
She ends up forcing herself to the beach, bathing suit clad and armed with a basket. Alone and bunny-eared and just a little shivery from the moon’s influence is better than alone and bunny-eared and drowning in memories.
She walks, she wades in the ankle deep waters, people watching more so than anything else. It clears her head, magically. Outside was a good idea. Returning to her basket, she takes to the wine she had packed, along with some of the fruit.
There’s a small child that toddles up, one hand pointing at the strawberry and the other’s thumb stuck in her mouth.
“Want one?” She’s handing one over already, something old and quiet softening in her heart. Who she assumes is the parent rushes over quickly, apologizing profusely.
“No harm done.” She says, smiling, and the thought of company is the thought that makes her speak, “Would you care to join me … ? I have plenty to share.”
HANDLE: Mollie
CONTACT:
OVER 18?: Yes
CHARACTERS IN-GAME: N/A
▶ CHARACTER
NAME: Camille Close
CANON: OC
CANON POINT: Just after waking up
AGE: 25
BACKGROUND: BACKGROUND: First, some notes on Camille’s universe.
She is the Godshard of Grief, the forgotten and shed off part from a very vain god that found grief undesirable. She and the other Godshards have been born and reborn to fight time and time again, all in the name of bringing light and balance back to their universe.
At the end of each incarnation, the sky will grow dark, with demons coming out from behind the sun. From there, they kill, possess, or freeze up all the life on earth.
In the current incarnation, Camille was born as the oldest child out of four. Her family was lower middle class, and they lived paycheck to paycheck, but they were happy. When a James, her first sibling, came around, she loved him wholly and immediately. She was fifteen when he was born, eighteen when Artina was born, and twenty at Ophelia’s birth. She was over the moon with their coming into the world, and was no stranger to taking care of them.
Yet her parents died in a car accident, and their worlds were changed forever. Where anyone else might have dissolved entirely and mourned openly, Camille didn’t have that option. There were young ones to care for.
She relied on some of her friends at times to take care of them and put them on the bus while she worked and hurried through cosmetology school, all to hopefully open her own shop and better provide for the little ones.
Yet the sky started to go dark …
They fought their battles against the ink, bleeding and clawing their way through to the final fight. It was narrow, and it ended with the Godshards winning, but just barely. While they slept, the ink was supposed to have melted and life should have returned.
But when Camille woke, she remembered nothing, only to be unsettled by the dark sky with a ringlike moon hanging bright against the black. She found a congregation underground, and collapsed from the sudden pain of the battle before. The Ink were demons that fought with the Shards again and again and again, in each incarnation, only to be forgotten about until they showed up again. Near everything about them makes little sense to humans; the way they can make a human go mad with just a touch, how they can consume everything so fast, how they return time and time again …
The sky going dark is something that merely heralds their arrival, and keeps on because it’s more comfortable for them; it means the shards have free run of the earth. While neither she nor the other shards know this, their missing Shard was the one to use his powers to keep the sky dark, and therefore the earth would remain a playground for the Ink.
While she didn’t remember everything, she learned that the missing Godshard — Demyan — was why everything was still inky … armed with the fear for him and her siblings, she set out with the remaining shards …
Having learned that her siblings — and the rest of the Shards’ families — are missing and more than likely dead, she and the others sought out said families, as well as the missing Shard. They had no illusions of saving the world and universe before they could secure their missing numbers. They all came to the conclusion that the battling would be a bridge to cross when they got there; until then, they’d run and focus on freeing the others.
PERSONALITY: Camille is a woman who puts family and duty above all else. It’s to the point that even her younger siblings tell her that she needs to relax and take care of herself at points. She’s been taking care of them for a long time, and she feels, sometimes, that it’s all there is to her. Camille struggles with identifying her sense of self sometimes.
Yet she’s easy to get along with and tends to keep friends despite working and taking care of her kid siblings full time. She can still laugh easily and jokes around like nothing is wrong at some points, but other times, she’s consumed by the very grief that shaped her.
With the death of her parents, her world was turned upside down. In some ways she grieved but that was mostly because her siblings cried; in other ways, she pushed it down and worked past it, because there was no other option. She is the queen of compartmentalization, and it’s through some therapy that she realized that this was the case at all.
Giving and generous, Camille would rather the people she counts as close never feel the way she does when she gets down. She goes to great lengths to ensure their comfort, offering an ear to listen and a shoulder to cry on. It’s only her closest friends and siblings that realize when she’s getting frazzled, making her stop so she can care for herself.
She can be snappy and irritable when things don’t go as planned or when she feels overwhelmed. It isn’t often that she feels overwhelmed but with a lot of new information she will start to get short and curt with others. Always regretting this, she will be quick to apologize when checked.
Her sadness and jealousy and anger and anxiety all seem to get buried at some point, unless they’re recognized and dealt with healthily; it’s more often the former, and only the latter when it’s someone stepping in. It’s not because her sense of self esteem is low, per se, but rather because of a need to put duty above all else and soldier on and on.
For Camille, actions speak louder than words. She’ll say that she doesn’t trust until someone shows her they can be trusted, and this is simply because of her truly good nature being used and stepped on time and time again.
Camille is incredibly sentimental and sappy, and unembarrassed in all of this. She keeps ticket stubs and polaroids and other such mementos, even if others joke about it being lame. While she does like to take pictures, she makes a point to stay off of her phone while out with friends because she wants to live in the moment, to breathe in the good times and keep them in her lungs for as long as they’ll stay.
Her love life is sort of crappy, and she’s not particularly interested in suitors after having a couple bad cracks at it. Family and work are too important, she will say, but secretly she yearns for it. She wants to be able to relax and find comfort in another’s arms. It’s simply just not an option when the world goes inky, however.
After everything turns black, she is quicker to anger and descend into the throes of anxiety and despair. She manages to pull herself out, however, with or without the help of the other Shards. As the leader of their ragtag group, it seems as though purpose will never leave her. She remembers more pieces that the others save their dear Godshard of compassion, and immediately counts Demyan out as dead, due to the fact that she remembers his soft and caring nature the most. His tears and his pain and his sorrow.
It’s because she remembers those bits and pieces that, when they finally meet as enemies, that she wants him to find peace.
It’s beyond desperate, that need to comfort him.
She will warm up to her comrades in time however, as well as the others they pick up along the way. They have a world to save and restore, and she will do all she can and then some in order to ensure everyone’s future.
POWERS/ABILITIES: Wound transference: Camille can take the wounds of others onto her own body. It takes up some energy to do this however, so she’ll end up tired on top of being saddled with whatever wound.
Energy sapping: She’s also able to take someone’s energy; specifically she makes them very slow and sluggish and tired. It peps her up but she’s not the best with it and has ended up taking up too much energy from friends before, so she’s reluctant to continue. .
Light manipulation: She can focus and direct light to attack her enemies; it has a burning effect, like sunlight through a magnifying glass.
INVENTORY: N/A
MOONBLESSING: Iris
▶ SAMPLES
Camille is thinking of home, of course. Of family and friends and the fuzzy-half memories surrounding them. All she can really remember is faces and names and bits of things — a half of a joke someone would tell, a particular birthday surprise. Since arriving in Lunatia, they’ve been on her mind quite a bit.
Call it grief, call it saudade.
Call it a girl who needs to get outside.
She ends up forcing herself to the beach, bathing suit clad and armed with a basket. Alone and bunny-eared and just a little shivery from the moon’s influence is better than alone and bunny-eared and drowning in memories.
She walks, she wades in the ankle deep waters, people watching more so than anything else. It clears her head, magically. Outside was a good idea. Returning to her basket, she takes to the wine she had packed, along with some of the fruit.
There’s a small child that toddles up, one hand pointing at the strawberry and the other’s thumb stuck in her mouth.
“Want one?” She’s handing one over already, something old and quiet softening in her heart. Who she assumes is the parent rushes over quickly, apologizing profusely.
“No harm done.” She says, smiling, and the thought of company is the thought that makes her speak, “Would you care to join me … ? I have plenty to share.”